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[Pervasive Computing] SwordFight: Exploring Phone-to-Phone Motion Games [MobiSys2016] FlashBack: Bringing Immersive Virtual Reality to Mobile Devices through Aggressive Rendering Memoization

[GetMobile] Outatime: Using Speculation to Enable Low-Latency Continuous Interaction for Mobile Cloud Gaming

By davidchu On December 15, 2015 · Leave a Comment · In Publications

Kyungmin Lee, David Chu, Eduardo Cuervo, Johannes Kopf, Yury Degtyarev, Sergey Grizan, Alec Wolman, Jason Flinn.   Outatime: Using Speculation to Enable Low-Latency Continuous Interaction for Cloud Gaming. In GetMobile, 2015.

Paper: to appear

See also: project page

Tagged with: appstreaming • getmobile • invitedpaper 
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  • David Chu
    Research and Engineering Manager
    Google
    Seattle, WA
    chudavid@google.com
    davidchu@bawakayi.com

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