David Chu
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Posts by: davidchu

[Pervasive Computing] SwordFight: Exploring Phone-to-Phone Motion Games

By davidchu On December 15, 2015 · Leave a Comment · In Publications
Zengbin Zhang, David Chu, Xiaomeng Chen, Thomas Moscibroda.
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[TMC] Mobile Motion Gaming: Enabling a New Class of Phone-to-Phone Action Games on Commodity Phones

By davidchu On December 15, 2015 · Leave a Comment · In Publications
Zengbin Zhang, David Chu, Xiaomeng Chen, Thomas Moscibroda.
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Invited Papers

By davidchu On December 15, 2015 · Leave a Comment · In ShowOnPublicationsPage
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[SoCC2015] dJay: Enabling High-density Multi-tenancy for Cloud Gaming Servers with Dynamic Cost-Benefit GPU Load Balancing

By davidchu On June 22, 2015 · Leave a Comment · In Publications
Sergey Grizan, David Chu, Alec Wolman, Roger Wattenhofer.
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Best Paper at MobiSys 2015

By davidchu On May 27, 2015 · Leave a Comment · In News
Outatime received the best paper award at MobiSys 2015!
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[UbiComp2015] Prime: A Framework for Scaling Co-located Multi-Device Apps

By davidchu On May 20, 2015 · Leave a Comment · In Publications
David Chu, Zengbin Zhang, Alec Wolman, Nic Lane.
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Irides in the news: Neowin, C’T Magazin and more…

By davidchu On May 16, 2015 · Leave a Comment · In News
The Irides project was picked up in the news:
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Mobile App Streaming

By davidchu On May 5, 2015 · Leave a Comment · In Projects
Masking latency by speculating on future events for highly interactive cloud-based remote rendering. Using statistical inference over likely user actions, state space approximation, and fast state checkpoint and restore, we show it is possible to provide the experience of low latency for mobile clients even if their latency to the datacenter is over 100ms. The technology is demonstrated on two of the most demanding interactive applications today: twitch-based gaming and head-mounted virtual reality.
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[MobiSys2015] Demo: Irides: Attaining Quality, Responsiveness and Mobility for Virtual Reality Head-mounted Displays

By davidchu On April 7, 2015 · Leave a Comment · In Publications
Yury Degtyarev, Eduardo Cuervo, David Chu.
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[MobiSys2015] Outatime: Using Speculation to Enable Low-Latency Continuous Interaction for Mobile Cloud Gaming

By davidchu On April 7, 2015 · Leave a Comment · In Publications
Kyungmin Lee, David Chu, Eduardo Cuervo, Johannes Kopf, Yury Degtyarev, Sergey Grizan, Alec Wolman, Jason Flinn. Best Paper
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  • David Chu
    Research and Engineering Manager
    Google
    Seattle, WA
    chudavid@google.com
    davidchu@bawakayi.com

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