[MobiSys2017] Accelerating Mobile Sensing Algorithms through On-Chip GPU Offloading By davidchu On May 30, 2017 · Leave a Comment · In Publications [Continue Reading...]
[PG2016] Proxy-guided Image-based Rendering for Mobile Devices By davidchu On September 8, 2016 · Leave a Comment · In Publications [Continue Reading...]
[MobiSys2016] FlashBack: Bringing Immersive Virtual Reality to Mobile Devices through Aggressive Rendering Memoization By davidchu On February 25, 2016 · Leave a Comment · In Publications [Continue Reading...]
[SoCC2015] dJay: Enabling High-density Multi-tenancy for Cloud Gaming Servers with Dynamic Cost-Benefit GPU Load Balancing By davidchu On June 22, 2015 · Leave a Comment · In Publications [Continue Reading...]
[UbiComp2015] Prime: A Framework for Scaling Co-located Multi-Device Apps By davidchu On May 20, 2015 · Leave a Comment · In Publications [Continue Reading...]
[MobiSys2015] Outatime: Using Speculation to Enable Low-Latency Continuous Interaction for Mobile Cloud Gaming By davidchu On April 7, 2015 · Leave a Comment · In Publications [Continue Reading...]
[MobiHoc2015] EarlyBird: Mobile Prefetching of Social Network Feeds via Content Preference Mining and Usage Pattern Analysis By davidchu On March 19, 2015 · Leave a Comment · In Publications [Continue Reading...]
[MobiQuitous2014] Multi-Modal Fusion for Flasher Detection in a Mobile Video Chat Application By davidchu On January 7, 2015 · Leave a Comment · In Publications [Continue Reading...]
[UbiComp2014] Leveraging Directional Antenna Capabilities for Fine-Grained Gesture Recognition By davidchu On July 14, 2014 · Leave a Comment · In Publications [Continue Reading...]
[MCS2014] Vision: Cloud and Crowd Assistance for GPS Urban Canyons By davidchu On May 14, 2014 · Leave a Comment · In Publications [Continue Reading...]