[GetMobile] Outatime: Using Speculation to Enable Low-Latency Continuous Interaction for Mobile Cloud Gaming By davidchu On December 15, 2015 · Leave a Comment · In Publications [Continue Reading...]
[Pervasive Computing] SwordFight: Exploring Phone-to-Phone Motion Games By davidchu On December 15, 2015 · Leave a Comment · In Publications [Continue Reading...]
[TMC] Mobile Motion Gaming: Enabling a New Class of Phone-to-Phone Action Games on Commodity Phones By davidchu On December 15, 2015 · Leave a Comment · In Publications [Continue Reading...]