[MobiSys2017] Accelerating Mobile Sensing Algorithms through On-Chip GPU Offloading By davidchu On May 30, 2017 · Leave a Comment · In Publications [Continue Reading...]
[PG2016] Proxy-guided Image-based Rendering for Mobile Devices By davidchu On September 8, 2016 · Leave a Comment · In Publications [Continue Reading...]
[MobiSys2016] FlashBack: Bringing Immersive Virtual Reality to Mobile Devices through Aggressive Rendering Memoization By davidchu On February 25, 2016 · Leave a Comment · In Publications [Continue Reading...]
[SoCC2015] dJay: Enabling High-density Multi-tenancy for Cloud Gaming Servers with Dynamic Cost-Benefit GPU Load Balancing By davidchu On June 22, 2015 · Leave a Comment · In Publications [Continue Reading...]
[UbiComp2015] Prime: A Framework for Scaling Co-located Multi-Device Apps By davidchu On May 20, 2015 · Leave a Comment · In Publications [Continue Reading...]
[MobiSys2015] Outatime: Using Speculation to Enable Low-Latency Continuous Interaction for Mobile Cloud Gaming By davidchu On April 7, 2015 · Leave a Comment · In Publications [Continue Reading...]
[UbiComp2014] Leveraging Directional Antenna Capabilities for Fine-Grained Gesture Recognition By davidchu On July 14, 2014 · Leave a Comment · In Publications [Continue Reading...]
[MobiSys2014] Demo: DeLorean: Using Speculation to Enable Low-Latency Continuous Interaction for Mobile Cloud Gaming By davidchu On June 23, 2014 · Leave a Comment · In Publications [Continue Reading...]
[UbiComp2013] Practical Prediction and Prefetch for Faster Access to Applications on Mobile Phones By davidchu On May 21, 2013 · Leave a Comment · In Publications [Continue Reading...]
[UbiComp2013] Understanding User Behavior at Scale in a Mobile Video Chat Application By davidchu On May 21, 2013 · Leave a Comment · In Publications [Continue Reading...]